elfa

eLFA Award for Year


Submitted Applications


Community Outreach Award


Gold Award

Institution:Lyceum of the Philippines University Manila
Representative:Leonora , Astete
Video Link: 
Project/Initiative:Research showed that only 10% of the Philippines’ Indigenous learners in remote areas finished elementary school. This sad reality on the indigenous peoples’ education status pushed the Lyceum of the Philippines University (LPU) through its Community Outreach and Service Learning (COSeL) unit in 2009 to strengthen its social responsibility focused on education. By 2011, making education accessible to the “remotest of the remote” became LPU’s unwavering goal. To date, LPU actively works with four ethnolinguistic groups– the Agta of Quirino and Isabela, Ayta of Zambales, Batak of Palawan, and Dumagat of Aurora, Rizal and Quezon. Community engagements come with many challenges, so we prepare our volunteers through massive orientations. Hiking long hours in mountains or crossing rivers and seas under the sun and rains, riding in carts over uneven terrains, or sleeping with only the sky as the roof has become a gratifying experience as they conduct literacy and numeracy tutorials, sports clinic, livelihood and leadership training. By 2012, we started building schools and community libraries with our partner indigenous communities. Computer equipment to facilitate learning and to document the dynamic exchange of ideas became a felt need. This started our Teaching with Technology program with Information and Communication Technology Department. In 2014, the LPU-Microsoft partnership was forged when teachers in our partner communities requested training on more advanced computer applications. This paved the way for the creation of LPU- Microsoft students and teacher ambassadors by 2015 and continuing to date.

Silver Award

Institution:Singapore International Foundation (SIF)
Representative:Rebecca, Boon
Video Link: 
Project/Initiative:DigiLABS is an online “tech-for-good” programme that upskill youths and working professionals in Asia to prepare them for the digital economy. The programme connects Singaporeans and overseas communities virtually to accelerate digital inclusion through skills exchange and ideation of innovative digital solutions that address global social issues. Project Objectives • Upskill and equip participants to meet the demands of a digital economy • Provide opportunities for participants to ideate, develop and validate their solution for market adoption • Build a network of Digital Champions in the region who are digitally savvy and effective in using technology for social impact

Bronze Award

Institution:The Hong Kong University of Science and Technology
Representative:Ka Yan, Fung
Video Link: 
Project/Initiative:Specific learning disabilities (SENs), especially dyslexia, affect how people process and learn language-based information. We develop an AI-empowered SENs pre-screening and a Robot-enabled training system incorporating different interactive games to provide students with a pleasant learning environment. With a quick pre-screening and training solution, students with dyslexia can relieve their learning obstacles in the early stage. The system applies AI technology, the Human-Computer Interaction and Human-Robot Interaction method, data visualization, empathic design methodology, and scaffolding skills to our system to maintain our competitive edge. We truly believed that all students deserved a harmonious and pleasant learning environment.

Exemplary Teaching and Learning Award


Gold Award

Institution:National University of Singapore
Representative:Fun Man, Fung
Video Link: 
Project/Initiative:This initiative integrates Garrison's Community of Inquiry framework and game-based learning to enhance social presence and engagement in organic chemistry education. Through the online multiplayer game "Chemistry Point of View," students compete, strategize, and interact while navigating chemical synthesis challenges. The game's inclusivity, accessibility, and alignment with course content create an engaging learning environment. Positive feedback and data show improved collaboration, social interaction, and engagement, addressing the drawbacks of online learning. This innovative approach bridges the gap between virtual and face-to-face education, fostering a dynamic, motivating, and effective educational experience.

Silver Award

Institution:The Hong Kong Polytechnic University
Representative:Lee Wee Yee, Shara
Video Link: 
Project/Initiative:We utilized a Hybrid Immersive Virtual Environment (HiVE), a sophisticated six-sided CAVE, to facilitate realistic clinical simulation training for allied health and medical students at our university. This advanced platform was also utilized to prepare paediatric cancer patients and their carers for radiation therapy, providing them with realistic insights into the procedure. Supported by academic mentors and student volunteers, this initiative not only serves as a preparative tool for patients but also as a rich experiential learning opportunity for students, fostering enhanced understanding and empathy towards the unique challenges faced by paediatric cancer patients undergoing radiation therapy.

Bronze Award

Institution:Taylor's University
Representative:Dr Wong, Yau Hsiung
Video Link: 
Project/Initiative:My project, “Innovative, Interactive and Immersive Experiences in Active Blended Learning Eduverse (3I- ABLE)” stands as a beacon of innovative teaching and learning in higher education. It's a fusion of immersive learning, interactive engagement, gamification, Virtual Reality (VR), and Artificial Intelligence (AI). By harnessing these pedagogically driven technologies, transformative learning environments have been created to engage students on unprecedented levels. Students are empowered to explore complex concepts through real-world simulations, interactive gamified challenges, and AI-driven personalized guidance. This project sets a new standard for effective integration of technology, making learning not only informative but also deeply engaging and empowering.

Technology Innovation Award


Gold Award

Institution:Singapore Polytechnic
Representative:Steven , Tok
Video Link: 
Project/Initiative:The Department of Educational Development in Singapore Polytechnic has introduced Asynchronous Practicals (AP) to enhance traditional face-to-face practicals. These online practicals leverage advanced eLearning tools to transform images and videos into interactive simulations, allowing students to engage with equipment virtually. This approach aims to boost student engagement, promote deeper learning, and enhance competence and confidence. Additionally, it may reduce the time needed for pre-lab briefings, offering instructors more opportunities to oversee students during in-person practicals while ensuring consistency in teaching methods across the faculty.

Silver Award

Institution:University of Santo Tomas
Representative:Ma. Carol Mae, Protacio
Video Link: 
Project/Initiative:Aruga UST-OT clinic is the service and training arm of the UST-CRS Occupational Therapy Department that provides occupational therapy services through the utilization of telecommunication technologies. In the face of the pandemic, operations of the clinic were established in a fully virtual environment maximizing basic technology tools available to the institution. The clinic used ZOOM as the main avenue for the delivery of care, enabling faculty and students to translate face-to-face therapy sessions into virtual sessions for its clients as well as Google Workspace applications, allowing the clinic to have a systemized approach for documentation of services and digital inventory of its resources.

Bronze Award

Institution:Chihlee University of Technology, Center for Digital Affairs and E-Learning
Representative:Shu-Ping, Yu-Hsiu, Chun-Jung, Sin-Jung, Sheng-Hsin, Chang, Weng, Ma, Tsai, Yu
Video Link: 
Project/Initiative:This study systematically developed and implemented a curriculum that integrates innovative technology and science into practical teaching needs. The XR distance live broadcasting course, combining aviation English with multicultural education, was developed using a blended teaching design and incorporating VR for interactive teaching.