elfa

eLFA Award for Year


Submitted Applications


Community Outreach Award


Gold Award

Institution:Advanced Innovation Center for Future Education of Beijing Normal University
Representative:Shengquan, Yu
Video Link: 
Project/Initiative:Beijing Middle School Teachers Open Online Tutoring Project, also known as Expert-Based Collective Advising Mechanism (ECAM), is an educational public service that enables in-service teachers at public middle schools to interact with students online for extra-curricular learning across all districts. More than 14,000 teachers from public middle schools in Beijing are recruited to provide free after-school learning services to more than 80,000 middle school students from 8 districts in rural areas.

Silver Award

Institution:Bridge AI & Hong Kong Applied Science and Technology Research Institute (ASTRI)
Representative:Victor, Wong
Video Link: 
Project/Initiative:Applied Behavior Analytics (ABA) is a scientific, data-driven, highly individualized and effective teaching approach for SEN students. We have developed a radical distance-learning system to support parents in conducting ABA therapy for their children at home. Aside from this new system being able to use Artificial Intelligence (AI) and Internet of Things (IoT) to help develop individualized education plans for SEN students, it also combats many of the current issues present. The system helps to reduce the cost, as well as limitations imposed by the shortage of therapists, school capacity, and accessibility. It includes parent-friendly applications which cater to diverse needs and different learning environments. The students’ emotional status is recorded and evaluated objectively, then used to prompt teachers for instant adjustments to maximize the students’ learning throughout the lesson.

Bronze Award

Institution:Singapore University of Social Sciences
Representative:Wee Leong, Lee
Video Link: 
Project/Initiative:SUSS UniLEARN is an e-learning initiative by the Singapore University of Social Sciences for the community. We work with partners to develop and offer short online courses focused on social concerns in our society, to public, volunteers and those who work in related fields; with the aim of evoking in our learners, greater empathy for the disadvantaged and a desire to bring about positive change. Since the public launch of our first social course in July 2018, we have established partnerships with 10 social service agencies, developed 18 courses and more than 6,000 learners have benefitted from the UniLEARN experience.

Exemplary Teaching and Learning Award


Gold Award

Institution:Department of Mathematics, The Hong Kong Polytechnic University
Representative:Fridolin, Ting
Video Link: 
Project/Initiative:According to extensive evidenced-based research, active learning strategies significantly improve STEM education students' achievement, understanding and application of concepts. There is also evidence that mobile applications for education enable teachers to improve their teaching practices and engage and highly motivate students by providing them with new opportunities to participate and construct their own learning, individually or collaboratively. Therefore, the main objectives of our project are to explore and develop new active learning and teaching pedagogies to increase active learning in STEM education and to cultivate innovative mobile applications to enhance the efficacy of said active pedagogies.

Silver Award

Institution:Chinese University of Hong Kong
Representative:Fred, Ku
Video Link: 
Project/Initiative:In this initiative, we adopted a successful e-learning strategy to deliver a game-based learning experience in a virtual flipped classroom setting. The major objectives of the project are: i. Deepen student’s understanding and raise their interest in the topics ii. Cultivate student’s ability knowledge application in decision-making situations iii. Assist students to build a peer support network in an online learning setting The online, interactive, simulation game developed can be incorporated perfectly into an online synchronized learning environment, which is particularly valuable in the current COVID-19 situation. Students appreciated this unique learning experience, and reported an increase in level of understanding, interest and class satisfaction.

Bronze Award

Institution:Chihlee University of Technology
Representative:Shu-Ping, Chang
Video Link: 
Project/Initiative:The quality of digital teachers determines the quality of education. Only when the teachers’ professional quality of digital teaching improves can digital learning progress. Ministry of Education (Taiwan) has been promoting digital learning in colleges and universities across the country since 2013, and many novice teachers have become expert teachers so far. However, in order to improve the professional level and performance of digital teaching and become digital learning consultants, expert teachers must improve their professional abilities and develop the skills to teach others to become advanced digital teachers and even experts. To become a “consultant” who can teach others how to learn digitally, one needs to possess the professional knowledge and skills of teaching, and accumulate the practical experience of digital teaching, and prove himself to be a consultant expert through various tests. A consultant who passes the tests will become an important promoter in the field of digital teaching. However, Taiwan has not provided relevant training courses for digital teaching consultants recently, and expert teachers lack the channels to cultivate the quality of digital learning consultant. Therefore, organized by Support Digital Teaching Knowledge System Establishment and Implementation Plan (hereinafter referred to as this plan) of Ministry of Education, co-organized by Chihlee University of Technology, Civil Service Development Institute, Chinese Open Education Consortium, and Chinese Information Literacy Association, eLCA (e-Learning Consultant Association), digital learning consultant TTT (Training the Trainer to Train) training course (hereinafter referred to as “this course”) was planned under inter-institution cooperation. With the aim of recruiting talents, the training can be conducted in various schools to teach teachers how to become professional “consultants” of digital teachers to build long-term talent learning path.

Technology Innovation Award


Gold Award

Institution:Nanyang Polytechnic
Representative:Christopher, Pang
Video Link: 
Project/Initiative:Nanyang Polytechnic (NYP)’s School of Business Management’s AI-assisted competency-based assessment engine helps learners discover their strengths and guides their skills mastery. The AI skills engine is trained to determine skill proficiency levels, aligned with Singapore’s well-recognised SkillFuture competencies. The algorithms automate identifying, assessing and enhancing skills and traits via these modes currently – i) an AI-enhanced adaptive business aptitude test; ii) a virtual agent/chatbot that interviews; iii) training courses recommendations. Currently, it assesses four SkillsFuture competencies: Communication, Creative Thinking, Sense Making, and Problem Solving. Beyond SkillsFuture, it also assesses traits like entrepreneurial potential, passion and teamwork and interpersonal skills.

Silver Award

Institution:Advanced Innovation Center for Future Education at Beijing Normal University
Representative:Yu, Lu
Video Link: 
Project/Initiative:Motivated by the latest AI technologies (e.g., natural language processing) and the established psychological theories, this project mainly targets on designing an intelligent robot system that can be directly used and deployed in different learning context. Specifically, the project attempts to resolve the following challenges? 1) How to design interactive and autonomous intelligent robots for learners? 2) How to design intelligent robot to motivate and improve learning, and meanwhile provide learners a more pleasure learning experience? As the outcomes of this project, an interactive and practical robot, called smart learning partner, is designed and implemented.

Bronze Award

Institution:The Chinese University of Hong Kong
Representative:Mei Kuen Florence, Tang
Video Link: 
Project/Initiative:Use of laboratory animals in biomedical research is common that hundreds of experiments involving animals are performed and published every month. There are many physiological and genetic similarities between mice and rats with humans that such animal experimentation is helpful for medical science and drug developments. The animal rights activists’ voice concerns about the abuse use of animals, advocating animal welfare and debating about the ethics of animal experimentation. The 3Rs approach - Replacement, Reduction, and Refinement - is widely adopted to improve quality of care in the handling of the experimental animal in contemporary scientific practice. Experimental animals, nonetheless, may not be frequently used for training purposes among students. As immersive Virtual Reality (iVR) is a computer- generated interactive game that makes entertainment and excitement for the user, it can serve asis an good innovative simulation tool for which can provide an alternative electronic delivery method for blended different various learning approaches to support the training among students. Teaching in biomedical medical research techniques, including animal handling and laboratory safety, are essential before conducting experimental studies. Our team constructed a 360-degree virtual learning environment based on the animal holding core facility using the latest iVR system of HTC Vive. We developed courseware called virtual animal holding gamified simulator (VAS) using immersive virtual reality technology incorporated with game elements in the replacement of using the real animal training. The design of the virtual animal holding facility focuses on learning of the regulations on the usage of animals by testing stimulating the students’ a series of technical skills on a range affordance in the immersive environment. The setup is designed to enhance spatial and experiential learning, provide a contextual understanding and procedures in handling experimental animals, and sensitize awareness in handling animals diligently. In addition, we emphasise the importance of the VR training design emphasizes the principle of the 3Rs, i.e. to replace the alternative method to use the real animal for the training skills to students; even though the use of experimental animals in biomedical research must be ongoing to the breakthroughs in the diagnosis and treatment of human diseases.